Mortal Kombat X Review

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By Damilare Williams-Shires

The biggest and best known, and when you get down to guts and other naughty bits of it, it’s impossible not to realize why. Mortal Kombat is simply really good at what it does.

I completed the ‘Mortal Kombat X’ four hour story mode in a single session as my couch threatened to absorb me, and I found myself ceaselessly entertained.

It goes something like this: Big bad guy starts taking over the world, good guys beat him with aid of a MacGuffin. A MacGuffin is a device within a work of fiction that with little narrative explanation serves as the key to all the events that happen. The nature of the MacGuffin itself is inconsequential.

The MacGuffin in this case is a mystical amulet. It is stolen and everyone starts getting really on edge about the big bad guy becoming a problem again (as he is imprisoned within the amulet) and that’s not counting the Civil War in an alternate dimension, a family drama and a coming out story. Netherealm Studios prove again that they know how to get the story mode right in a fighting game.

As for the actual fighting mechanics, due to running on the same engine as the previous entry in the series, ‘Mortal Kombat 2011’, and its cousin ‘Injustice: Gods Among Us’, ‘Mortal Kombat X’ feels very similar, albeit faster paced and less clunky. So it gets nothing but happiness out of me.

Something shaking up the old formula though is the Variations System.

Every playable character has three distinct versions/fighting styles, with unique weapons and special moves. I found this arbitrary as you’ll usually still pick one character and one variation and stick with them. Especially since some are more powerful than others.

Let’s talk fatalities, they seem to lack the weight they once carried; despite the increase in gore, which has a few super hero external knickers in a twist, since hyper-unrealistic fantasy violence supposedly breeds real violence. But I’m not here to talk about that.

What I am here to talk about is my opinion of them, and in truth the fatalities in ‘Mortal Kombat X’ don’t feel genuinely painful to me.

Then there’s the brutalities.

These work on a simple concept: complete a few objectives during the match, such as landing a special move, and then using a specific move as the final hit of the match will result in some nice dismemberment. Far more rewarding and interesting, there is another new mechanic wherein everything you do in game contributes to an online Faction. Frankly, this system is pointless, simply pointless.

There is averitable barrel of monkeysof things to do in game: Play online against the Bobby Fishers of button mashing, and the odd tournament player in need of an ego boost. Either way you’ll probably rage quit. Play through a unique dungeon crawler to unlock in-game loot. Use each character in the Arcade Mode to unlock their unique endings, which are especially interesting in the ways they tie into each other. And of course brutally murder your spam-lord friends.

In conclusion, ‘Mortal Kombat X’ is a blockbuster of a game. A pleasant use of your money and your time, but nothing Oscar (Game of The Year) worthy.

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